Saturday, March 23, 2013

Jeopardy 2.0


Non-linear PowerPoint presentations are a fairly easy way to create interactive stories, multiple choice quizzes, and games. In my own classroom, I have used this tool primarily to create Jeopardy games which make wonderful reviews and even informal assessments. 

As in the case of many of the other digital tools that I have introduced in this blog, below you will find a picture and a link to a Jeopardy game I have created for use in my own classroom, a lesson plan that accompanies it, and then further resources that offer information regarding developing and using non-linear PowerPoints for yourself.



Jeopardy Poetry Review Game Lesson Plan
Name:
Andrea Cannon
Date:
3/23/12
Non-linear PPT Title:
Jeopardy Poetry Review Game
Grade/Level:
7th Grade - Reading
TN State Learning Accomplishments:
7.1.12 Experience and explore the elements of various literary and media genres.
a. Continue to read, view, and recognize various literary (e.g., short stories, novels, plays, legends, poetry, autobiographies/biographies, non-fiction of high interest) and media (e.g., music, films, videos, documentaries, visual and performing arts) genres.
b. Recognize the distinguishing elements of various literary and media genres.
f. Identify words and phrases used by authors to create mood to establish a tone.
j. Make inferences about print and non-print text.
m. Demonstrate knowledge of similes, metaphors, personification, symbolism, idioms, puns, flashback and foreshadowing.
NETS-T Performance Indicators: 
2. Design and Develop Digital-Age Learning Experiences and Assessments
              a.    design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
              c.    customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
              d.    provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
3. Model Digital-Age Work and Learning
              a.    demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.
              c.    communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats.
4. Promote and Model Digital Citizenship and Responsibility
              a.    advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.
              b.    address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources.
              c.    promote and model digital etiquette and responsible social interactions related to the use of technology and information.
              d.    develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools.
Essential Question: This Jeopardy game will serve as a review in preparation for the final formal assessment for the poetry unit of study.

Description of the ‘relative advantage’ of any and all technology being used in this instructional activity: Using technology for this activity relieves the instructor from having to directly provide the information freeing them up to be able to monitor student   involvement and participation more effectively. This format also provides students with a visual of the questions that they are being asked, rather than simply relying on auditory input as was common in a more traditional approach. It’s also more fun – students love to play this mock version of Jeopardy and with a SmartBoard, to even take turns physically selecting the questions and revealing the answers for their classmates!

Further Non-linear PowerPoint Resources:

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